setDefaultTab("HP") if voc() ~= 1 and voc() ~= 11 then if storage.foodItems then local t = {} for i, v in pairs(storage.foodItems) do if not table.find(t, v.id) then table.insert(t, v.id) end end local foodItems = { 3607, 3585, 3592, 3600, 3601 } for i, item in pairs(foodItems) do if not table.find(t, item) then table.insert(storage.foodItems, item) end end end macro(500, "Cast Food", function() if player:getRegenerationTime() <= 400 then cast("exevo pan", 5000) end end) end UI.Label("Eatable items:") if type(storage.foodItems) ~= "table" then storage.foodItems = {3582, 3577} end local foodContainer = UI.Container(function(widget, items) storage.foodItems = items end, true) foodContainer:setHeight(35) foodContainer:setItems(storage.foodItems) macro(500, "Eat Food", function() if player:getRegenerationTime() > 400 or not storage.foodItems[1] then return end -- search for food in containers for _, container in pairs(g_game.getContainers()) do for __, item in ipairs(container:getItems()) do for i, foodItem in ipairs(storage.foodItems) do if item:getId() == foodItem.id then return g_game.use(item) end end end end end) UI.Separator()